The Park Playground expands with its second UK VR venue
Set to open to the public in June, the new Birmingham venue marks The Park Playground’s 13th facility globally and is part of the...
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Set to open to the public in June, the new Birmingham venue marks The Park Playground’s 13th facility globally and is part of the...
Futuristic rotating cube welcomes gamers to Abu Dhabi’s latest VR venue, at Pixoul Gaming, a new state of the art virtual reality (VR) and Esports hub...
The Park Playground’s CTO, Gilles-Adrien Cenni, on the growth of VR and how visitor attractions are benefitting
Located in Leeds, the VR experience provider will launch its first UK location on 15 December
Deutsche Telekom, Orange, Telefónica and Vodafone are working together on a joint project with software developer MATSUKO to make hologram phone calls a reality...
Oxford Brookes University students have been supplied with latest in VR CAVE technology, taking learning and creativity to another level
Jon Arnold, VP of sales EMEA for RealWear Inc, discusses the tech helping to deliver the industrial metaverse
Immersive treatment supports people with autism and those who suffer with restricting phobias or anxieties. Solution is comprises a curved screen mounted upon a...
German analysis and test engineering company, IABG, chooses MAK Technologies’ VR-Link software to enhance its cutting-edge training systems
The University of Portsmouth’s CCIXR centre is bringing world-leading XR facilities to the UK
The University of Portsmouth’s Centre for Creative and Immersive XR (CCIXR) is bringing world-leading XR facilities to England’s south coast, with the intention of...
Two British tech companies are leading the global race to innovate the tech education metaverse
New Enabling XR Enterprise (eXRe) project utilising £628,000 grant
Avatars created for Alter Ego, Fox’s first avatar-based, AR singing TV show
Dedicated mixed reality studio aims to deliver content that revolutionises extended reality
Octavius RE owner on Covid's impact on AV and the rise of immersive technology
Athomas Goldberg, co-founder of Shocap Entertainment, an entertainment studio specialising in live events, looks at the rise of mixed reality and virtual production
The Bristol Port Company's sim with motion platform seat is Antycip's largest ever port simulation system
Martin Taylor, director and co-founder of Prox & Reverie, on a new multi-reality experience company innovating new ways to bridge physical, digital and imagined...
Demo centre goes live on April 13 in Rotterdam's Maritime Quarter
"Prism" eye-augmenters set to revolutionise VR and the workplace post-Covid
"Prism" eye-augmenters set to revolutionise VR and the workplace post-Covid
Virtual reality headsets will be made available for remote staff, says The Guardian
AR and VR have the potential to contribute to a better distance learning experience.
Despite Covid challenges, key verticals are being boosted by new trends
Charlie Neuner, strategy, XR, PwC believes virtual reality can be effective for remote working and collaboration, with Covid-19 acting as an accelerant
Display visuals have long been influenced by warped realities – as the Victorian’s Pepper’s Ghost trick proves – but today’s mixed reality solutions are...
Colin Yellowley, R&D director at Igloo Vision, on 2020 and the future of working
Pippa Bostock, business and development project manager at University of Portsmouth, on the £5.2m CCIXR
Tech to be deployed across motion capture, VR and LED virtual production stage
She will lead the studio’s development of virtual production and experiential content
Our man on the ground in Helsinki, Phil Ward witnesses the fitting launch of Genelec’s Smart IP platform
The University of Bath has installed a new simulation facility to undertake pioneering research into human responses to the built environment
Early-stage companies to receive expert support and exposure to investors
"The best starting point is to gain some hands-on experience with headsets and experiences"
As adoption of XR technologies grows across sectors, Steve Montgomery looks at how AV integrators can get involved
Previously we looked into the terminology of XR and asked whether it's a help or hinderance, while also highlighting the potential opportunities AR, MR...
New technologies are emerging that combine, in varying degrees, the real world with the virtual world. Ian McMurray asks to what extent the AV...
CCS Insight has released new coverage into the VR and AR headsets market forecasting eight million VR and AR headsets and glasses will be...
Charlotte Hone, business manager of Pro Displays at Epson UK, takes an in-depth look at the power of high-impact visual displays
The Football Association (FA) has deployed Virtual Replacement Technology on the LED perimeter signage at Elland Road during England's final World Cup 2018 warm-up...
Family VR, for up to six players, uses dome projection rather than head-mounted displays