Augmented chords at the Finnish Music Hall of Fame
Our man on the ground in Helsinki, Phil Ward witnesses the fitting launch of Genelec’s Smart IP platform
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Our man on the ground in Helsinki, Phil Ward witnesses the fitting launch of Genelec’s Smart IP platform
The University of Bath has installed a new simulation facility to undertake pioneering research into human responses to the built environment
Early-stage companies to receive expert support and exposure to investors
"The best starting point is to gain some hands-on experience with headsets and experiences"
As adoption of XR technologies grows across sectors, Steve Montgomery looks at how AV integrators can get involved
Previously we looked into the terminology of XR and asked whether it's a help or hinderance, while also highlighting the potential opportunities AR, MR...
New technologies are emerging that combine, in varying degrees, the real world with the virtual world. Ian McMurray asks to what extent the AV...
CCS Insight has released new coverage into the VR and AR headsets market forecasting eight million VR and AR headsets and glasses will be...
Charlotte Hone, business manager of Pro Displays at Epson UK, takes an in-depth look at the power of high-impact visual displays
The Football Association (FA) has deployed Virtual Replacement Technology on the LED perimeter signage at Elland Road during England's final World Cup 2018 warm-up...
Family VR, for up to six players, uses dome projection rather than head-mounted displays
There was plenty of evidence at ISE 2018 of an industry that continues to be on the move, writes Ian McMurray. Perhaps most significant...
Duncan Proctor talks to Antycip Simulation commercial development manager John Mould to find out about the trends, opportunities and challenges for those working in...
VR, AR and mixed reality content demand a variety of content creation software and display equipment. Steve Montgomery reports on how these technologies are...
Having previously looked at the shared experiences VR/AR/MR technologies can deliver and the markets with the most potential, Ian McMurray concludes by considering things...
In the first part of our feature on VR/AR/MR technologies we looked at how, when applied to AV, it is about delivering shared experiences,...
The lines between the real world and the virtual world are blurring rapidly, such that making a distinction between the two is becoming increasingly...
XR Summit ISE will ‘fast track’ attendees so that they gain a broad overview of the latest in virtual, augmented and mixed reality (XR)...
Michigan State University is set to open a cutting-edge Digital Scholarship Lab (DSL) within it’s Main Library that includes a 360° immersive visualisation room,...
Virtual reality and visualisation company vr-on’s mission to ‘connect professionals in VR’ has helped to conceive Stage – a collaborative VR platform. In numerous...
Antycip Simulation has opened a dedicated regional demo centre in its Adderbury office in Oxfordshire, the second such facility following the recent launch of...
Global analyst firm CCS Insight has announced its predictions for the media, internet and enterprise and mobile sectors for 2018 and beyond. The predictions...
Igloo Vision, the Shropshire-based shared virtual reality (VR) company, has opened operations in both New York and Los Angeles to increase sales in the...
Infrastructure services firm Amey, in collaboration with Holovis, has launched a new virtual reality tool to wake drivers up to the dangers of falling...
A Soluis Group-led consortium has secured £1m of funding from Innovate UK to develop an Augmented Worker System (AWE), pioneering the use of virtual...
VR is developing in a number of areas, writes columnist Rob Lane. I’ve written about virtual reality a few times in this column over...
At this year’s IBC, virtual reality, augmented reality and mixed reality are to be featured throughout the show with opportunities, challenges and user experiences all...
Dan Maunder, CTO at Picsolve, a global image capture solutions provider, revealsthe trends driving the industry to new heights. As technology advances at break-neck...
VividWorks, a Cloud-based 3D visual sales solutions provider, has unveiled VividPlatform4, an omnichannel sales solution for hybrid retail. VividPlatform4 is the latest version of...
New device launches, an expanding array of content for consumer and enterprise users, and lower price points will propel total VR and AR headset...
In the first part of this feature we revealed some of the sectors benefiting from VR/AR, here Michael Burns looks to the future and the...
Virtual, augmented and mixed reality aren’t just for games players and theme park visitors. Michael Burns looks at where the business cases are –...
Curated by experiential designer Holovis, the inaugural Immersive Technology Zone is sure to get visitors’ pulses racing with its array of virtual environments to...
Integrated Systems Europe 2017 will see the premiere of a new Immersive Technology Zone and attendees will get the chance to experience virtual, augmented...
A new Immersive Technology Zone is to be premiered at ISE 2017produced and managed by Holovis – a leader in sensory experience design in...
Planar has entered into a definitive merger agreement to acquire leading optical tracking and motion capture solutions provider, NaturalPoint, for $125 million in an...
Paddy Baker finds out about – and gets to try out – mixed reality, HoloLens and haptics.
At this year’s IBC, Fraunhofer HHI is showcasing its HEVC Tiles, which allow 360° video data streams to be adapted to the current VR...
3D Human Body Reconstruction Technology uses multiple cameras simultaneously to create naturally moving dynamic 3D models of people for use in VR environments.
Sarner is utilising the latest virtual reality technology to showcase volleyball and beach volleyball at the Olympic Games in Rio this summer, working with...
Virtual reality and related technologies are poised for big things across all sectors of the B2B world, says Chris Mcintyre-Brown of Futuresource Consulting. In...
With Hololens' developer edition available soon, what will be the impact of virtual reality and augmented reality on AV integration?