LA school district extends ClassVR deal with Avantis Education
With more than 16,000 ClassVR headsets deployed, the collaboration with Los Angeles Unified School District provides students with access to advanced VR and AR...
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With more than 16,000 ClassVR headsets deployed, the collaboration with Los Angeles Unified School District provides students with access to advanced VR and AR...
Following rapid growth in 2023 in the US for its VR-based EdTEch solutions, Avantis is targeting more US district-wide deals by expanding its range...
Manjinder Kaur, who has decades of experience in teaching and edtech, leads international development of ClassVR, the virtual and augmented reality (VR/AR) solution designed...
JioCinema, official digital partner of the TATA India Premier League, acquired Pixotope's AR/VS and XR solutions for its five green screen studios and two...
Mark Faugstad's role as product and business development manager – immersive collaboration, will be to drive Kinly’s product innovation strategy
Pixotope VS/AR engines were deployed in the the opening and closing ceremonies of The 19th Asian Games and The 4th Asian Para Games by...
Kino Flo Lighting Systems' MIMIK 120 full-spectrum, image-based video lighting tile synchronises with LED volume content to deliver "unprecedented" realism for music video
d&b audiotechnik CEO on industry trends, challenges and opportunities for the live events sector and where he sees the live events ecosystem heading...
Tom Frame, head of product at Pufferfish takes a long hard look at interactive tech for the museums sector, with one eye on virtual...
Dijam Panigrahi, co-founder and COO of GridRaster Inc, a leading provider of cloud-based AR/VR and 3D AI platforms, on the forthcoming 5G revolution
Sam Dimond, founder of Spotlight Sound discusses increased focus for immersive experience-led technology within the AV world ,as well as tech driven by AI...
Powered by disguise, graphics bring fans live visuals, with in-depth stats and player information that looks like it’s right there on the court
Wayne Gratton, chief commercial officer at Nuvias UC, on the growth of UCaaS and developments in AI and VR/AR
Kristen Garner, director of business development for education in North America at Kramer, on how educators can keep pace with today’s tech trends
Yanna Zhu, metaverse & XR strategy specialist at BCG, reflects on the emergent metaverse and its underlying technologies in the last year, and the...
Augmented reality glasses will connect to the audiences' smartphones, which will use 5G to deliver the content
One-Touch Teaching Solution said to reduce costs and increase efficiency for users, and combines Sony’s AR software with Kramer’s Control Solution
New media technologies already play a part in how museums present information and design exhibits but, as Installation discovers, this is only set to...
Like virtual production, XR is a relatively new area of technology that is continuing to evolve rapidly. But that doesn’t mean its remarkable potential...
Jon Arnold, VP of sales EMEA for RealWear Inc, discusses the tech helping to deliver the industrial metaverse
Satellite MLS systems installed for the Cylinder display, a wrap-around 3D VR experience
The University of Portsmouth’s CCIXR centre is bringing world-leading XR facilities to the UK
New Enabling XR Enterprise (eXRe) project utilising £628,000 grant
Avatars created for Alter Ego, Fox’s first avatar-based, AR singing TV show
Solution combines Kramer’s control solutions and other AV and management products with Sony’s Edge presentation, visualisation and analytics suite
Signal and data transmission solutions from BroaMan were used for first ever augmented reality production of the Singapore National Day Parade
Rachel Lloyd, head of digital at Green Room Design on the future of retail
Athomas Goldberg, co-founder of Shocap Entertainment, an entertainment studio specialising in live events, looks at the rise of mixed reality and virtual production
Augmented reality technology from Pixotope deployed at gala concert celebrating the 60th anniversary of Yuri Gagarin's first human space flight
AR and VR have the potential to contribute to a better distance learning experience.
Charlie Neuner, strategy, XR, PwC believes virtual reality can be effective for remote working and collaboration, with Covid-19 acting as an accelerant
Display visuals have long been influenced by warped realities – as the Victorian’s Pepper’s Ghost trick proves – but today’s mixed reality solutions are...
Colin Yellowley, R&D director at Igloo Vision, on 2020 and the future of working
Tech to be deployed across motion capture, VR and LED virtual production stage
Shure’s senior sales director, Rob Smith discusses AR, VR, IoT, Big Data and Machine Learning and much more.
"There is a big argument for bringing the analysis and evaluation of data into the visual domain"
Extended reality (XR) is becoming more widely adopted within HE and corporate institutions, and is set to transform the way students and employees go...
"Focus is shifting from talking about technology benefits to showing real and measurable business outcomes"
"Hardware continues to develop, and will no doubt greatly improve in the coming years, it has become less of a significant factor in VR...
There’s a shift taking place in the world of XR technologies – a shift that promises to underpin accelerated growth in the market. Ian...
Activity took place in Piccadilly Circus over two weeks. It was the first time the iconic billboard has used AR technology
By 2030, technological advances will move humans from a screen-based world to sense-based world, through AR and VR technologies