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Bett 2026 highlights AI integration and display tech advances

Futuresource Consulting's new report on education technology show in London notes focus on artificial intelligence, immersive displays and accessibility solutions

Bett 2026 took place at ExCeL London on January 21-23, attracting an estimated 37,500 attendees and more than 700 exhibitors from over 130 countries, according to a show report by Futuresource Consulting. The show’s theme, “Learning without limits”, focused on AI integration, inclusion and accessibility across education technology.

Artificial intelligence was the dominant theme across exhibition stands and content sessions, with applications ranging from pedagogy and assessment to operations and safeguarding, the report suggests. The show highlighted what is described as “classroom intelligence”, where AI tools are designed to provide workflow automation, real-time insight into teaching and learning, and personalised support.

ViewSonic highlights real-world education applications across classroom and campus environments at Bett 2026

Display technology vendors maintained a strong presence, with key messaging focused on usability and pricing, according to Futuresource. The hardware focus included immersive projection technology and a shift to higher brightness devices. DVLed technology continued to have a growing presence on the show floor, although high pricing is said to prevent mass market adoption.

Hardware exhibitors included all major global PC manufacturers, with Acer also showcasing devices in the ICC suites. The key focus was expanding student Chromebook options to include MediaTek versions in response to shortages of Intel-based devices. Several new 14in Windows notebooks and Chromebooks were on display, including AI-integrated Chromebook Plus and Copilot Plus devices targeted at teachers.

Extended reality offerings continued to shift away from hardware emphasis towards educational impact and learning outcomes. Current XR propositions are designed to centre on pedagogical integration and instructional effectiveness rather than hardware novelty.

Special educational needs and disabilities featured prominently with a dedicated SEND village and theatre. Sessions highlighted how esports, AI and gamification can be used to make learning more inclusive. Esports was described as one of the most inclusive courses and extracurricular activities, with low-barrier entry and high student interest.

Cybersecurity maintained a strong focus on governance, zero trust architectures and safeguarding. AI was presented both as an attack threat through phishing and deepfakes, and as a defence layer for monitoring and response.

Sustainability messaging was incorporated into lightweight stand design and modular structures. Computing device manufacturers showcased modular designs with easily replaceable parts. Sessions stressed that sustainability must be combined with equity and SEND inclusion.

The show also featured an expanded Global Showcase with government pavilions and startup competitions, plus a dedicated startup zone across different topics including SEND, wellbeing, AI and language learning.

To access the report click here.

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