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Facepunch ups its game and delivers the “wow” factor, with help from Kramer AV

Kramer helped deliver BYOD conferencing collaboration, with easy and reliable wireless presentation capabilities and multi-platform VC, within a fully automated boardroom with wireless presentation, interactive displays, zoned audio, and conferencing capabilities across all office spaces

In 2022, Facepunch Studios, an independent game developer based in Birmingham, UK, moved its offices to new premises in the City’s prestigious Colmore Row area. The company wanted to be able to facilitate BYOD conferencing collaboration, with easy and reliable wireless presentation capabilities and multi-platform VC, within a fully automated boardroom with wireless presentation, interactive displays, zoned audio, and conferencing capabilities across all office spaces – and chose Kramer AV equipment to deliver on its requirements.

Facepunch initially rose to fame with the release of Garry’s Mod in 2006, followed by the Rust and Chippy games, all of which regularly feature in the top 10 most popular Steam games, and are amongst the best-selling Steam games of all time. To date, the studio has sold 38.6 million games and currently employs 50 people worldwide.

While facilitating game development was key, as a company known for its strong visuals, Facepunch wanted its new offices to deliver a real “wow” effect. To this end, it wanted to have huge media walls in the reception area showing larger-than-life game footage, plus a large interactive screen enabling dynamic product advertisements. Vision On AV Systems, the project’s system integrator, chose Kramer AV for its flexibility, reliability, and excellent product support available from Kramer’s local UK team.

The IP-based solution required a new, segregated, and highly stable AV network to provide solid wireless access from all over the office. Ubiquiti Enterprise Layer 3 switches were used, and the AV network was carefully planned to ensure minimum disruption to service and expedient commissioning.

For control purposes, the AV system was split into four spaces: Media Wall No.1, Media Wall No.2, Boardroom, Office Audio and Remote Control Stations. The central communications room serves as the hub of the AV solution. It comprises the KC-BRAINware-5 for overall control, encoders, audio-video sources, and multi-zone audio amplifiers/mixers, with all devices connected via Ubiquiti Enterprise network switches with fibre links.

Individual rooms have VIA wireless collaboration and conferencing platforms, interfaces, decoders, and local amplifiers. BYOD video conferencing was implemented in most rooms using the VIA Connect2 collaboration platform and VIA Versa virtual camera drivers, while the fully-automated boardroom uses VIA Campus2, and a camera-speaker bar. Additional decoders were added to meeting rooms, the boardroom, game development area, bar, and interactive spaces.

To create the “wow” factor for the 3X3 video walls in the reception area, an encoder/decoder solution was chosen for its great flexibility and because it allowed setup, easy source and audio changes, and remote device control using RS-232.

One of the main challenges was readying the system for testing before the main network was fully operational. Using a simple router and a single SL-240C, Vision On AV Systems was able to commission the floor space-by-space, before moving over to KC−BRAINware once the network was fully commissioned, with external access to the Kramer servers.

The new Kramer-based AV solution has been instrumental in improving collaboration across Facepunch Studios, facilitating the simple and seamless video conferencing that is essential for the success of an international team.

“It’s very easy to set up a room for a BYOD meeting, and easy to set up a fully hosted meeting in the boardroom,” explained Leigh Holmes, operations manager at Facepunch Studios. And similarly, wireless presentations are simple and productive.

This allows for the level of communication required for working on some of the most cutting-edge gaming technology around – enabling creative juices to flow, while enhancing meaningful interactions that foster productivity. With full BYOD compatibility and excellent AV quality, conferencing is quicker, easier, and more fluid, helping employees engage, even with colleagues overseas. The intuitive interface and automated start-up, resets, and shutdowns of the AV system in each room make using the AV system simple and assured.

Stills from Facepunch games are used as the backgrounds on the user interfaces in every space and room, creating a high-impact branded experience.

“The two media walls in the reception area really do have the wow factor we were after,” added Leigh. “They’re very simple to operate and give visitors plenty to talk about.”

The feedback from everyone involved in the AV project has been exceptional – from Facepunch Studios management and employees alike, as well as other companies involved in the build.

“Facepunch is delighted with the end result and benefits from seamless wireless presentation, flexible conferencing, and a reception area with a real wow factor,” Alex Bird, business development manager at Vision On AV Systems, concluded.