Special Report: How AV and VR can elevate learning experiences
AR and VR have the potential to contribute to a better distance learning experience.
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AR and VR have the potential to contribute to a better distance learning experience.
Charlie Neuner, strategy, XR, PwC believes virtual reality can be effective for remote working and collaboration, with Covid-19 acting as an accelerant
Display visuals have long been influenced by warped realities – as the Victorian’s Pepper’s Ghost trick proves – but today’s mixed reality solutions are...
Colin Yellowley, R&D director at Igloo Vision, on 2020 and the future of working
Tech to be deployed across motion capture, VR and LED virtual production stage
Following on from our recent story about Pure AV's work with Leonard Cheshire, we take a look at a case study showing how technology...
Pure AV's recent installation at Leonard Cheshire care home Hill House enabled disabled residents to enjoy their annual trip to Arley Hall through VR...
She will lead the studio’s development of virtual production and experiential content
Shure’s senior sales director, Rob Smith discusses AR, VR, IoT, Big Data and Machine Learning and much more.
"Focus is shifting from talking about technology benefits to showing real and measurable business outcomes"
"Hardware continues to develop, and will no doubt greatly improve in the coming years, it has become less of a significant factor in VR...
There’s a shift taking place in the world of XR technologies – a shift that promises to underpin accelerated growth in the market. Ian...
By 2030, technological advances will move humans from a screen-based world to sense-based world, through AR and VR technologies
macom has opened an office in the research and transfer centre for digital reality (FTZ) of Hamburg University of Applied Sciences (HAW)
That which was once the stuff of science fiction – like a portable device that would enable its user to communicate with anyone, anywhere...
The main objective for the VR CAVE meeting room holodeck was to create a level of immersion that would allow users to have discussions...
Established in 1987, EPG has delivered supply chain execution solutions to more than 1,100 global customers. As a company that prides itself on its...
Igloo Vision and VR/AR collaboration platform The Wild have announced an integration, which will open up even greater possibilities for collaboration and experiential design...
The rollout of 5G has the potential to transform the way we experience immersive content, says Anthony Karydis, CEO of Mativision
To commemorate the 500th anniversary of the death of Leonardo da Vinci, the Louvre is preparing a seminal retrospective of his artistic career, opening...
The world-leading marine research institute has continued its expansion with the installation of a new projection dome, known as ARENA2, at its east shore...
Following the incredible success of Jeff Wayne’s Musical Version of the War of the Worlds, which first began touring in 2006, an immersive version...
London based firm Preevue is using 3D scanning, VR and AR technology to allow production companies to design and walk around their sets and...
VR Days Europe 2018 was the most successful edition of the event to date celebrating virtual, augmented and mixed reality (XR) business innovation and...
VR Days Europe 2018, a conference and exhibition celebrating virtual, augmented and mixed reality (XR) business innovation and creativity, is set to take place...
A Leicester-based charity has announced one of the world’s first ‘VR for good’ film competitions with a significant cash prize.
AGB Foreign Language Centre uses ClassVR to provide new and innovative way of helping children become multilingual and explore the world from their class
This fully immersive production environment will demonstrate the latest developments in workflows for live broadcast
ISE’s Mike Blackman has no intention of switching part-owned VR/AR event, insisting Amsterdam remains its best location
Ahead of the curve: Antycip Simulation creates a world-first virtual reality space, hailed the most immersive ever built
Consumers embracing the social side of immersive, experiential technology is driving growth
Case Study: Just what the doctor ordered - the University of East Anglia is trailing new more immersive methods to help students in their...
76-pages of entertaining and educational content created exclusively for the AV end user community
Can learning be fun? According to VR firm ClassVR, the technology is help to make learning more fun and is improving results
As a provider of dedicated, 360º shared virtual reality (VR) projection spaces, Igloo Vision’s success is founded on its ability to create fully immersive...
Leading speakers have signed up to take part in the XR Summit at ISE 2018, guaranteeing attendees a unique insight into one of the...