Pro AV Watch List pick Amnon Harman on immersive sound
CEO at d&b audiotechnik discusses his philosophy of more art, less noise
VR without the headset: Illuminarium opens with safari experience
New Illuminarium experience opens in 8,000 square-foot entertainment complex in Atlanta, Georgia, powered by Mover transducers from Powersoft
Igloo Vision set to open Dutch immersive tech facility
Demo centre goes live on April 13 in Rotterdam's Maritime Quarter
PwC UK staff permitted to split office and home working
Virtual reality headsets will be made available for remote staff, says The Guardian
Exclusive: The inevitability of crisis-accelerated change
Pixel Artworks boss celebrates developments in the world of experiential entertainment
Special Report: How AV and VR can elevate learning experiences
AR and VR have the potential to contribute to a better distance learning experience.
How VR and immersive tech can shape the post-Covid workplace
Colin Yellowley, R&D director at Igloo Vision, on 2020 and the future of working
Portsmouth Uni adds Vicon motion capture to immersive XR centre
Tech to be deployed across motion capture, VR and LED virtual production stage
How AV technology is tackling loneliness and social interaction at care home
Following on from our recent story about Pure AV's work with Leonard Cheshire, we take a look at a case study showing how technology...
VR experience brings Arley Hall tea party to care home residents
Pure AV's recent installation at Leonard Cheshire care home Hill House enabled disabled residents to enjoy their annual trip to Arley Hall through VR...
Satore Studio hires BBC exec Zillah Watson director of content and exec producer
She will lead the studio’s development of virtual production and experiential content
AR, VR, IoT, Big Data and ML; Tech trends for 2020
Shure’s senior sales director, Rob Smith discusses AR, VR, IoT, Big Data and Machine Learning and much more.
Ericsson report predicts Internet of the Senses is on the horizon
By 2030, technological advances will move humans from a screen-based world to sense-based world, through AR and VR technologies
macom opens new office in Europe’s biggest VR competence centre
macom has opened an office in the research and transfer centre for digital reality (FTZ) of Hamburg University of Applied Sciences (HAW)
Igloo Vision partners with The Wild for Shared VR environments
Igloo Vision and VR/AR collaboration platform The Wild have announced an integration, which will open up even greater possibilities for collaboration and experiential design...
The GEOMAR Marine institute expands with new projection dome
The world-leading marine research institute has continued its expansion with the installation of a new projection dome, known as ARENA2, at its east shore...
A Preevue of the future: Taking the drama out of theatre production with VR
London based firm Preevue is using 3D scanning, VR and AR technology to allow production companies to design and walk around their sets and...
Focus for VR Days Europe 2018 to look at future tech
VR Days Europe 2018, a conference and exhibition celebrating virtual, augmented and mixed reality (XR) business innovation and creativity, is set to take place...
Charity hosts ‘VR for Good’ filmmaking competition
A Leicester-based charity has announced one of the world’s first ‘VR for good’ film competitions with a significant cash prize.
VR takes the Greek out of learning English for school children in Athens
AGB Foreign Language Centre uses ClassVR to provide new and innovative way of helping children become multilingual and explore the world from their class
The future of broadcasting: White Light to showcase ‘Mixed Reality Tech Lab’ at IBC
This fully immersive production environment will demonstrate the latest developments in workflows for live broadcast
VR Days festival to remain in Amsterdam, despite ISE move
ISE’s Mike Blackman has no intention of switching part-owned VR/AR event, insisting Amsterdam remains its best location
The grand TORE: VR for business just got very real
Ahead of the curve: Antycip Simulation creates a world-first virtual reality space, hailed the most immersive ever built
360-degree video and VR provides healthy new way of learning for Norwich medical students
Case Study: Just what the doctor ordered - the University of East Anglia is trailing new more immersive methods to help students in their...
New magazine out now in digital and in print – get your copy today!
76-pages of entertaining and educational content created exclusively for the AV end user community
Learning can be fun: Experiencing the world from your classroom using VR
Can learning be fun? According to VR firm ClassVR, the technology is help to make learning more fun and is improving results
XR experts and entrepreneurs explore new realities at ISE
Leading speakers have signed up to take part in the XR Summit at ISE 2018, guaranteeing attendees a unique insight into one of the...