Exclusive: When will virtual reality go mainstream?
The Park Playground’s CTO, Gilles-Adrien Cenni, on the growth of VR and how visitor attractions are benefitting
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The Park Playground’s CTO, Gilles-Adrien Cenni, on the growth of VR and how visitor attractions are benefitting
French VR solutions specialist upgrades leading French university with retractable treadmill, making it accessible to people with reduced mobility
Located in Leeds, the VR experience provider will launch its first UK location on 15 December
Renault Group trusted VR specialist to steer the development of a custom 'powerwall'-based solution for its teams in India, South Korea and Brazil
New media technologies already play a part in how museums present information and design exhibits but, as Installation discovers, this is only set to...
Funding for XR innovator will help in the mass production of its VITURE One XR glasses
Like virtual production, XR is a relatively new area of technology that is continuing to evolve rapidly. But that doesn’t mean its remarkable potential...
Oxford Brookes University students have been supplied with latest in VR CAVE technology, taking learning and creativity to another level
Four-ship simulator system forms a Capability Concept Demonstrator (CCD), providing the Royal Air Force with important insights into team and collective training on the...
Jon Arnold, VP of sales EMEA for RealWear Inc, discusses the tech helping to deliver the industrial metaverse
Immersive treatment supports people with autism and those who suffer with restricting phobias or anxieties. Solution is comprises a curved screen mounted upon a...
University of Wolverhampton’s National Brownfield Institute (NBI), based at its £120 million Springfield Campus in Wolverhampton, has taken delivery of a 9-metre Igloo Vision...
Satellite MLS systems installed for the Cylinder display, a wrap-around 3D VR experience
The University of Portsmouth’s CCIXR centre is bringing world-leading XR facilities to the UK
New Enabling XR Enterprise (eXRe) project utilising £628,000 grant
Avatars created for Alter Ego, Fox’s first avatar-based, AR singing TV show
Athomas Goldberg, co-founder of Shocap Entertainment, an entertainment studio specialising in live events, looks at the rise of mixed reality and virtual production
CEO at d&b audiotechnik discusses his philosophy of more art, less noise
New Illuminarium experience opens in 8,000 square-foot entertainment complex in Atlanta, Georgia, powered by Mover transducers from Powersoft
Demo centre goes live on April 13 in Rotterdam's Maritime Quarter
Virtual reality headsets will be made available for remote staff, says The Guardian
Pixel Artworks boss celebrates developments in the world of experiential entertainment
AR and VR have the potential to contribute to a better distance learning experience.
Charlie Neuner, strategy, XR, PwC believes virtual reality can be effective for remote working and collaboration, with Covid-19 acting as an accelerant
Display visuals have long been influenced by warped realities – as the Victorian’s Pepper’s Ghost trick proves – but today’s mixed reality solutions are...
Colin Yellowley, R&D director at Igloo Vision, on 2020 and the future of working
Tech to be deployed across motion capture, VR and LED virtual production stage
Following on from our recent story about Pure AV's work with Leonard Cheshire, we take a look at a case study showing how technology...
Pure AV's recent installation at Leonard Cheshire care home Hill House enabled disabled residents to enjoy their annual trip to Arley Hall through VR...
She will lead the studio’s development of virtual production and experiential content
Shure’s senior sales director, Rob Smith discusses AR, VR, IoT, Big Data and Machine Learning and much more.
"Focus is shifting from talking about technology benefits to showing real and measurable business outcomes"
"Hardware continues to develop, and will no doubt greatly improve in the coming years, it has become less of a significant factor in VR...
There’s a shift taking place in the world of XR technologies – a shift that promises to underpin accelerated growth in the market. Ian...
By 2030, technological advances will move humans from a screen-based world to sense-based world, through AR and VR technologies
macom has opened an office in the research and transfer centre for digital reality (FTZ) of Hamburg University of Applied Sciences (HAW)
That which was once the stuff of science fiction – like a portable device that would enable its user to communicate with anyone, anywhere...
The main objective for the VR CAVE meeting room holodeck was to create a level of immersion that would allow users to have discussions...
Established in 1987, EPG has delivered supply chain execution solutions to more than 1,100 global customers. As a company that prides itself on its...
Igloo Vision and VR/AR collaboration platform The Wild have announced an integration, which will open up even greater possibilities for collaboration and experiential design...
The rollout of 5G has the potential to transform the way we experience immersive content, says Anthony Karydis, CEO of Mativision
To commemorate the 500th anniversary of the death of Leonardo da Vinci, the Louvre is preparing a seminal retrospective of his artistic career, opening...