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holovis

Business

XR: Converging realities

Extended reality (XR) is becoming more widely adopted within HE and corporate institutions, and is set to transform the way students and employees go...

Business

XR: The state of the art

"Hardware continues to develop, and will no doubt greatly improve in the coming years, it has become less of a significant factor in VR...

Business

XR: Time for business

There’s a shift taking place in the world of XR technologies – a shift that promises to underpin accelerated growth in the market. Ian...

Technology

XR: to be, or not to be?

New technologies are emerging that combine, in varying degrees, the real world with the virtual world. Ian McMurray asks to what extent the AV...

AV-IT

VR/AR: new kinds of technology

VR, AR and mixed reality content demand a variety of content creation software and display equipment. Steve Montgomery reports on how these technologies are...

AV-IT

VR/AR: beyond the headset

Having previously looked at the shared experiences VR/AR/MR technologies can deliver and the markets with the most potential, Ian McMurray concludes by considering things...

AV-IT

VR/AR: driven by application

In the first part of our feature on VR/AR/MR technologies we looked at how, when applied to AV, it is about delivering shared experiences,...

AV-IT

VR/AR: virtually real

The lines between the real world and the virtual world are blurring rapidly, such that making a distinction between the two is becoming increasingly...

AV-IT

VR/AR: future reality

In the first part of this feature we revealed some of the sectors benefiting from VR/AR, here Michael Burns looks to the future and the...

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